

A bit about me
I build things — software, games, and teams — guided by curiosity, responsibility, and a strong interest in political and societal questions that shape how we live and work together.
More about meI’ve been making games since 1988 — as a programmer, game designer, project lead and studio co-founder. From 68000 assembler on the Amiga to Go backends on Kubernetes.

Selected work
1995–1996 Blue Byte

PC
Project lead, game idea and design, and programming of the base systems, game logic and graphics engine.
1998–2003 Funatics

PC
Game idea and design; programming of logic, graphics, network and tools.
2009–2017 Funatics

Browser MMO game
Developed FunNetX, the C++ server technology behind five browser MMOs; payment systems, hosting and monitoring.
2015–2016 Funatics

PC / Xbox One / PS4
Creative director and project manager; game design and game logic programming in Unreal Engine.
2019–2022 Funatics

Mobile Fitness App
MMO backend engine in Go on Kubernetes; set up the whole backend infrastructure.
Skills & experience
Programming and game design — from assembler on Amiga and Super Nintendo to C++, Unreal and Unity on PC and consoles.
All gamesServer technology for online games: the C++ servers of five browser MMOs, and work on an MMO backend engine in Go.
Online games, since 2009Hosting and monitoring of online games, at a hosting partner and on AWS; the whole backend infrastructure of FunSports on Kubernetes.
Skills and tech stackProject lead and development manager at Blue Byte, co-founder of Funatics, creative director and project manager of Valhalla Hills.
CV on one sheetBeyond work


I build things — software, games, and teams — guided by curiosity, responsibility, and a strong interest in political and societal questions that shape how we live and work together.
More about meMy worlds
Solar roof, electric car, heat pump — not just theory, we live it step by step.
Runner by passion. I love staying active.
If you want to change things, you have to get involved — so I did.
Husband and father of two, at home in Wesel, Germany.
Latest from the blog

The Settlers II came out in April 1996. I was 25, its project lead, game designer and main programmer. A look back, with an interview from those days and an old photo.

Im April 1996 erschien Die Siedler II. Ich war 25, Projektleiter, Game Designer und Hauptprogrammierer. Ein Blick zurück – mit einem Interview von damals und einem alten Foto.

Solaranlage, Batterien, Wärmepumpe und E-Auto – und ein kleines Programm, das alles zusammenführt. Ein Tag mit einem Haus, das Bescheid sagt, statt uns etwas vorzuschreiben.